AizenGames

MY skills
Drawing from my experience at Full Sail University, I specialize in Blueprinting, Level Design, and HUD & UI Design. From conceptualizing intricate gameplay mechanics to crafting immersive environments and intuitive interfaces, I excel in creating captivating gaming experiences that engage players on multiple levels.
BLUEPRINTING
Experienced in Unreal Engine Blueprinting, I transform design ideas into complex and engaging gameplay mechanics.
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Logic and Flow Control
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Functions and Events
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Replication and Networking
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Blueprint Interfaces
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Animation Blueprinting
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Widget Blueprinting
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State Machines
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Blueprint Optimization Techniques
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State Machines
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Debugging and Troubleshooting
LEVEL DESIGN
Crafting immersive game environments, I balance challenge and exploration for player engagement.
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Player Agency
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Landmarks
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Environmental Storytelling
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Level Flow
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Progression Framework
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Introduce, Practice, Master (IPM)
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Creating a Challenge without
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Punishing the Player
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Level Pacing
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Player Feedback
HUD & UI DESIGN
Designing intuitive interfaces, I enhance immersion and usability with visually appealing designs.
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UI Layout and Composition
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Visual Design Principles
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Color Theory and Palette Design
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Iconography and Symbol Design
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User Feedback and Interaction
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Accessibility and Inclusivity
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Prototyping and Wireframing
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UI Animation Blueprinting
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HUD & UI Localization
Unreal Engine
Confluence
Jira Software
Microsoft
Office 365 Suite